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Shadowrift

Shadowrift Box Top

Haven Town is under attack! The Shadowrift has expelled hordes of monsters upon the town threatening total annihilation. The villagers are scrambling to defend their homes from Drow, Glacien, Zombies, Storm Lords, Necromancers, Demons and Fire Dragons. How will Haven Town survive? Who will step up and be the Heros of Haven Town? Do you have the skills, strategy and magic to protect Haven Town? You better hurry before Haven Town is full of corpses and everything is in flames.

 

Publisher: Game Night Productions

Game Designer: Jeremy K. Anderson

Players: 2-6

Ages: 15 to adult

Playing Time: 40 – 100 minutes

Contents: 1 rulebook, 25 1-point tokens, 6 5-point tokens, 454 Game Cards, 6 Scenario Cards, and 1 Heroism Marker..

Suggested Retail Price: $45.00

Parental Advisory: Safe for kids

Shadowrift

Shadowrift Setup

With this review I am going to do things a bit different the reason being as that the rule book for this game is so bad I don’t even want to consult it for this review so I will tell you about my game experience instead.

Shadowrift is a game from first time game designer Jeremy K. Anderson and while his first attempt at the rule book fell short (as is to be expected for a first time designer) his game didn’t. Shadowrift is a completely different deck-building game experience than any other I have encountered and that is a good thing!

In Shadowrift the players have the job of working as a team to protect Haven Town from total destruction from the creatures clamoring through the Shadowrift hell bent on wiping out Haven Town and everyone in it. This game is a truly co-operative affair in which strategy is paramount to actually fend off the denizens and come out on top. In a typical deck-builder, you may have to have light interaction with other players with the exception of a few LCG’s (Living Card Games) from Fantasy Flight Games.

As the Heroes in Shadowrift not only are you attempting to build a strong and powerful deck to use but you are also fighting monsters as well as building a separate deck for Haven Town in which you may have infiltrators, monster effects or a town full of dead bodies that slow that decks effectiveness with junk or even frozen areas of town that have to be freed up in order for the villagers to be helping the heroes with special villager card powers or benefits they may tap into. So in effect you have a trifecta approach to deck-building that is completely new and unique in my experience. It provides all kinds of interesting situations for the Heroes to have to decide what to do and in what order.

Read the rest of my review here: http://www.geekeccentric.com/shadowrift-review-by-david-lowry/

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