Life in Cinque Terre is a beautiful sight to behold. A rugged coastal land on the Italian Riviera with five villages close to each other to do business in. Each Player is a farmers vying to harvest and sell produce in each village and become the most popular by fulfilling the most Produce Orders.
Publisher: Rio Grande Games
Game Designer: Chris Handy
Ages: 13 to adult
Playing Time: 60 minutes
Contents: 1 Rulebook, 1 Game Board, 16 Dice, 5 Player Cart Tokens, 5 Scoring Markers, 128 Produce Pieces, 1 Dice Bag, 5 Most Popular Vendor cards, 5 Fulfillment Cards, 80 Produce Cards, 80 Produce Orders, 16 Starting Orders.
Suggested Retail Price: $54.95
Parental Advisory: Safe for kids
In Cinque Terre, each players plays a farmer that operate carts and harvest and deliver produce to sell in the 5 local villages. Players will also compete for Produce Order cards, which will give the player Lire for each successfully filled order in specific villages. The player with the most Lire, most popularity and most fulfilled Produce Orders at the end of the game wins.
The object of the game is to earn the highest total amount of Lire. This is scored by a scoring track around the edge of the board. Lire can be aquired by:
• Selling produce at a village for its value in that village
• Fulfilling Produce Orders, this can either be from the players hard or next to the board.
• Selling the most produce at a village to become the Most Popular Vendor.
During a players turn that player may take up 3 of the following 4 actions in any order they choose.
• Move up to 4 spaces in a clockwise direction.
• Draw 1 Produce card.
• Harvest Produce – They player may harvest up to 4 Produce pieces at any 1 of the 3 Harvest spaces. A player may not have more than 4 Produce pieces at any one time.
• Sell Produce at a Village Market – A player my sell up to 4 Produce pieces at any one of the 5 villages they are currently occupying.
Players may perform the same action more than once per turn.
Move up to 4 spaces – There are 8 spaces a player’s cart may land on. There are 3 Harvest locations and 5 villages. A player may move up to 4 spaces in a clockwise direction only. Players may occupy the same space.
Draw 1 Produce card – A player may draw 1 Produce card. Of course as stated earlier a player can take an action more than once. There are 8 types of Produce cards and 10 of each of those. The cards are colored coded to match the Produce pieces and 8 colored dice.
• Black – Olive
• Grey – Funghi (Mushroom)
• White – Agli (Garlic)
• Purple – Uva (Grapes)
• Green – Zucchine (Zucchini)
• Yellow – Limoni (Lemon)
• Orange – Arance ( Oranges)
• Red – Pomodori (Tomatoes)
If a player choses to draw a Produce card, they can draw from either of the 4 face up cards on the board or from the Produce draw pile.
If a card is taken from the game board, it is immediately refilled from the draw pile.
There is no hand limit and if the draw pile runs out, the players reshuffle the discard pile in to a new draw pile.
Harvest Produce – The players must harvest Produce in order to sell it. There are 3 Harvest spaces on the board from which the players may harvest. The players may only harvest the Produce attached to that particular harvest space. The first and third space has 3 types of Produce attached to it while the second space has only 2 attached to it.
To harvest Produce, the players must discard the appropriate card type for each produce they harvest i.e., 1 Olive card for 1 Olive produce piece. A player may never have more than 4 unfulfilled Produce pieces at one time on their cart, however a player may harvest up to 4 Produce pieces for one action.
Yield – A player may discard 2 resource of the same type to harvest any 1 other type of Produce piece they are currently sitting on.
Sell Produce at a Village Market – This is how the players make a profit and move their counter along the victory point track around the edge of the board mainly. A player may sell any type of Produce at any village but some types of produce will be more valuable in certain villages based on what the appropriate colored die says for that village. If a player sells an “Uva” at a village that has a purple die with the 5 showing, that Produce is worth 5 Lire each. Players may only sell the village they are currently occupying as well.
Each village will have dice to the right of it with a particular number showing, which was rolled before the start of the game and place in the appropriate space next to each village. If there is no die associated with a particular Produce color than that Produce is worth 1 Lire only.
To show that a Produce piece is sold, a player must move the piece to the corresponding cube space in the appropriate village row on their fulfillment card. Then the players adjust the scoring track to reflect the sale as well. A player may sell as much or as little at this market as they wish.
Produce Orders/Starting Orders – These are pretty much the same thing. Every player starts with a starting order to fulfill and will also fulfill more Produce Orders from the side of the game board. Each Order has Produce symbols next to each village. The player must sell on Produce for each symbol type shown to the corresponding village on the card. Once a player has sold a certain type of Produce in a village, they are now eligible to claim future orders requiring the same type of Produce in the same village. The player may sell several of the same type of Produce to the same village as it may be more profitable but not necessary.
Claiming Fulfilled Produce Orders – A player may only claim a Produce Order card from the side of the board at the end of their turn and only if their Fulfillment Card meets the requirements shown on the Produce Order. A player may only claim 1 Produce Order per turn. When a player draws a new Fulfillment Order, they look at it secretly and make keep it or refill the empty space on the side of the board. If they choose to refill the space, they must take the next card drawn.
Claiming Most Popular Vender Cards – Players ending their turn with all 8 spaces filled on their fulfillment card may take the MPV Card at the end of their turn. That card is worth a certain amount of Lire and the player then adjusts the scoring track accordingly to the Lire amount on the card. Any forgotten MPV Card to be claimed MAY be claimed by another player. Only one MPV Card may be claimed per turn.
Starting Orders are hidden throughout the game and are scored at the game end. Unfulfilled Starting Orders will result in a victory point loss at the end of the game.
The game end is triggered in one of these two ways:
– After the turn in which a player claims a fifth Produce Order card or MPV Card (any combination), each player then gets one final turn including the trigger player. Orders in the player’s hand at game end do not count against them.
– After the turn in which 2 different Produce types have been depleted, all players get one final turn including the trigger player.
Players then total up their final scores to determine the winner.
The components in Cinque Terre are high quality in every respect. My only complaint is the scoring track around the board couple be a bit better. That is a very minor complaint though.
Cinque Terre is a very good euro-style game that gives you plenty of strategy in a short, manageable game that plays a time frame to make almost anyone happy. This fits so well into so many different situations that it solves what most people complain about. While it isn’t innovative so to speak, it is deep enough, short enough, and the quality is solid.
This game is easy to learn and play almost immediately so it makes it a great choice as a gateway game for first time gamers not used to a euro-style game. Designer Chris Handy did a great job here and I know it wasn’t easy for him. This game took awhile to get out and I am sure that it went through lots of revisions before doing so.
I will give this game about a 7.5 out of 10 stars as even the theme comes across well here which can be unusual for a euro-style game. For those players that love cube pushers but don’t always have time for games like Caylus, this could very well scratch your itch.