Club Fantasci recently posted about this game and we are sad to see it cancelled. Any backers can see the information here: http://www.kickstarter.com/projects/magecompany/the-amityville-project-phobos
Machina Arcana is a cooperative steampunk horror board game for 1-4 players. An immersive and dark, turn-based tactical game.
Players take on the role of explorers that are thrown into dreadful halls, scratching for survival and progressing through the chapters of one from many horror stories. Even if they manage to stay alive till the end of the story, they will face a special mini game at the finale of each scenario.
A novel way of interacting with environment, inventory, combat mechanics, tactical and storytelling experience all connected in order to give you a complete immersion and replay value. But beware! A horde of unique and terrifying monsters are bent only to destroying your party. If that isn’t enough, Horror itself disrupts and hinders any remaining hope in these comfortless chambers.
Enjoy the stunning art and dark visuals of the game, let yourself be entranced in the gripping story and peculiar events. There is no need for game master, no special conditions based on player count, a modifiable duration and difficulty setting. But one thing is always certain – every session is different, huge content and a game that is easy to learn but hard to master.
Machina Arcana is already funded but don’t let that stop you as I am sure there is much more to come and add on. This is an awesome looking game that I am very excited about! Tell me your thoughts!
“Friday the 12th, 1964 The Syndicate is an underground organization specializing in paranormal activities. They built a device capable of reshaping the personality of a human, making that person their test subject and slave to accomplish their dark plans. Their victims are the citizens of Amityville Asylum who are converted into lab rats for their demented experiments. However, not all of these people can tolerate the power of the device and they die instantly, except the detective Ed Sullivan who tried to expose the plans of the Syndicate and they trapped him. They tried the device on his mind with no foresight into what was about to happen. The detective’s mind was too strong for the device and. instead of reforming the detective’s mind, several different personalities were born in his mind. Four different people from his memories became personalities who will now try to penetrate and reshape his mind. The syndicate thought that they could use these beloved personalities to trick the detective into doing their will…” – Mage Company
Mage Company is running a kickstarter campaign for their 1st miniature game “The Amityville Project: Phobos.” A 2-4 four player game in the Lovecraftian genre, this looks mighty interesting and it is the first of 3 parts. Click the link to check it out and donate!